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CHI
2008
ACM
15 years 10 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta
CW
2005
IEEE
15 years 3 months ago
Designing Interfaces for art applications
Imagination and creativity have always marked the path in the world of aesthetics; artists, designers and other creative individuals have found in the realm of computers a new can...
Marissa Díaz Pier, Isaac Rudomín Gol...
SIGGRAPH
1993
ACM
15 years 1 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
CHI
2005
ACM
15 years 10 months ago
The virtuality continuum revisited
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, ...
Anton Nijholt, David R. Traum
ICAT
2006
IEEE
15 years 3 months ago
Manipulation of Field of View for Hand-Held Virtual Reality
Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for “virtual r...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim