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VRST
2010
ACM
15 years 1 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
ICIP
2006
IEEE
16 years 5 months ago
Image-Based Simulation of Gaseous Material
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
Murat Balci, Mais Alnasser, Hassan Foroosh
CHI
2005
ACM
16 years 4 months ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva
NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
ACMACE
2008
ACM
15 years 6 months ago
MPML3D: agent authoring language for virtual worlds
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...