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CHI
2003
ACM
15 years 3 months ago
Developing a car gesture interface for use as a secondary task
Existing gesture-interface research has centered on controlling the user’s primary task. This paper explores the use of gestures to control secondary tasks while user is focused...
Micah Alpern, Katie Minardo
ACMDIS
2000
ACM
15 years 2 months ago
Experience Prototyping
In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of exist...
Marion Buchenau, Jane Fulton Suri
ACMACE
2007
ACM
15 years 2 months ago
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
CHI
1995
ACM
15 years 1 months ago
Pad++: a zoomable graphical interface system
Large information spaces are often difficult to access efficiently and intuitively. We are exploring Pad++, a graphical interface system based on zooming, as an alternative to tra...
Benjamin B. Bederson, James D. Hollan
ACMACE
2008
ACM
15 years 1 days ago
Loop-R: real-time video interface
Loop-R is a real-time video performance tool, based in the exploration of low-tech, used technology and human engineering research. With this tool its author is giving a shout to ...
Rui Pereira