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DIGRA
2005
Springer
15 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
INTETAIN
2005
Springer
15 years 3 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
ACMACE
2004
ACM
15 years 3 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
HUC
2004
Springer
15 years 3 months ago
Designing Capture Applications to Support the Education of Children with Autism
We explore the social and technical design issues involved in tracking the effectiveness of educational and therapeutic interventions for children with autism (CWA). Automated capt...
Gillian R. Hayes, Julie A. Kientz, Khai N. Truong,...
ICMI
2004
Springer
128views Biometrics» more  ICMI 2004»
15 years 3 months ago
GroupMedia: distributed multi-modal interfaces
In this paper, we describe the GroupMedia system, which uses wireless wearable computers to measure audio features, headmovement, and galvanic skin response (GSR) for dyads and gr...
Anmol Madan, Ron Caneel, Alex Pentland