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CHI
2004
ACM
15 years 10 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
SIGGRAPH
2010
ACM
15 years 2 months ago
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to eval...
William B. Kerr, Fabio Pellacini
DAC
1998
ACM
15 years 2 months ago
Synthesis of Power-Optimized and Area-Optimized Circuits from Hierarchical Behavioral Descriptions
We present a technique for synthesizing power- as well as area-optimized circuits from hierarchical data flow graphs under throughput constraints. We allow for the use of complex...
Ganesh Lakshminarayana, Niraj K. Jha
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SOUPS
2006
ACM
15 years 3 months ago
Seeing further: extending visualization as a basis for usable security
The focus of our approach to the usability considerations of privacy and security has been on providing people with information they can use to understand the implications of thei...
Jennifer Ann Rode, Carolina Johansson, Paul DiGioi...