Abstract. Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause cohere...
Carlos Fernandes, Vitorino Ramos, Agostinho C. Ros...
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
We present a design for recapitulating walks through Dublin's City Centre by characters in James Joyce's Ulysses. Our computationally supported walkers will avail themse...
Andrea Taylor, Brendan Donovan, Zoltan Foley-Fishe...
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
This work explores the use of ambient displays in the context of interruption. A multimodal interface was created to communicate with users by using two ambient channels for inter...