Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
This paper describes an ethnographic study conducted to explore the possibilities for future design and development of technological support for trauma teams. We videotaped 10 tra...
Aleksandra Sarcevic, Ivan Marsic, Michael E. Lesk,...
We explore the use of Bluetooth friendly names within the mobile space. Each Bluetooth-enabled device possesses a short string known as a ‘friendly name’ used to help identify...
Barry Lavelle, Daragh Byrne, Gareth J. F. Jones, A...
Dialogue Acts have been well studied in linguistics and attracted computational linguistics research for a long time: they constitute the basis of everyday conversations and can b...