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CHI
2004
ACM
15 years 10 months ago
Sensing GamePad: electrostatic potential sensing for enhancing entertainment oriented interactions
This paper introduces a novel way to enhance input devices to sense a user's foot motion. By measuring the electrostatic potential of a user, this device can sense the user&#...
Jun Rekimoto, Hua Wang
EICS
2009
ACM
15 years 4 months ago
Social network analysis and interactive device design analysis
What methods can we use to help understand why users adopt certain use strategies, and how can we evaluate designs to anticipate and perhaps positively modify how users are likely...
Harold W. Thimbleby, Patrick Oladimeji
DSVIS
1997
Springer
15 years 2 months ago
DMVIS: Design, Modelling and Validation of Interactive Systems
Much of the work reported in the first three DSVIS conferences has concentrated on techniques and languages for specifying and developing interactive systems. In this paper, we ar...
Robert E. Fields, Nicholas A. Merriam, Andrew M. D...
OZCHI
2006
ACM
15 years 3 months ago
The Wiki: an environment to revolutionise employees' interaction with corporate knowledge
Some corporations have adopted a Wiki on their Intranets for employees to collectively store, edit and access workrelated material such as reports, best-practice features, and doc...
Helen Hasan, Charmaine C. Pfaff
CHI
2009
ACM
15 years 10 months ago
Gaze-augmented manual interaction
This project will demonstrate a new approach to employing users' gaze in the context of human-computer interaction. This new approach uses gaze passively in order to improve ...
Hans-Joachim Bieg