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» Interactive Consistency in Quasi-Asynchronous Systems
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AIIDE
2006
14 years 11 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
CGA
2008
14 years 10 months ago
Interactive Reconfiguration of Urban Layouts
The ability to create and edit a model of a large-scale city is necessary for a variety of applications such as web-based navigation (e.g., MapQuest, GoogleEarth), emergency respo...
Daniel G. Aliaga, Bedrich Benes, Carlos A. Vanegas...
TLDI
2009
ACM
155views Formal Methods» more  TLDI 2009»
15 years 6 months ago
Opis: reliable distributed systems in OCaml
The importance of distributed systems is growing as computing devices become ubiquitous and bandwidth becomes plentiful. Concurrency and distribution pose algorithmic and implemen...
Pierre-Évariste Dagand, Dejan Kostic, Vikto...
FDL
2005
IEEE
15 years 3 months ago
Incorporating SystemC in Analog/Mixed-Signal Design Flow
In today’s flows, there is still a gap between system level description and hardware implementation, especially for analog/RF building blocks. SystemC-AMS or co-simulations have...
Patrick Birrer, Walter Hartong
EMSOFT
2007
Springer
15 years 4 months ago
A communication synthesis infrastructure for heterogeneous networked control systems and its application to building automation
In networked control systems the controller of a physicallydistributed plant is implemented as a collection of tightlyinteracting, concurrent processes running on a distributed ex...
Alessandro Pinto, Luca P. Carloni, Alberto L. Sang...