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» Interactive Consistency in Quasi-Asynchronous Systems
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DAGM
2001
Springer
15 years 2 months ago
Detecting, Tracking, and Interpretation of a Pointing Gesture by an Overhead View Camera
In this work we describe a set of visual routines, which support a novel sensor free interface between a human and virtual objects. The visual routines detect, track and interpret ...
Marina Kolesnik, Thomas Kulessa
IJCAI
1997
14 years 11 months ago
The Self-Organizing Desk
The self-organizing desk is a system that enhances a physical desk-top with electronic information. It can remember, organize, update, and manipulate the information contained in ...
Daniela Rus, Peter de Santis
SIGDIAL
2010
14 years 7 months ago
Non-humanlike Spoken Dialogue: A Design Perspective
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
Kotaro Funakoshi, Mikio Nakano, Kazuki Kobayashi, ...
CHI
2008
ACM
15 years 10 months ago
Increasing the utility of quantitative empirical studies for meta-analysis
Despite the long history and consistent use of quantitative empirical methods to evaluate information visualization techniques and systems, our understanding of interface use rema...
Heidi Lam, Tamara Munzner
AFRIGRAPH
2004
ACM
15 years 3 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...