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PG
2007
IEEE
16 years 15 days ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
IPPS
2003
IEEE
15 years 11 months ago
A Compilation Framework for Distributed Memory Parallelization of Data Mining Algorithms
With the availability of large datasets in a variety of scientific and commercial domains, data mining has emerged as an important area within the last decade. Data mining techni...
Xiaogang Li, Ruoming Jin, Gagan Agrawal
IDA
2005
Springer
15 years 11 months ago
Exploring Hierarchical Rule Systems in Parallel Coordinates
Rule systems have failed to attract much interest in large data analysis problems because they tend to be too simplistic to be useful or consist of too many rules for human interpr...
Thomas R. Gabriel, A. Simona Pintilie, Michael R. ...
BMCBI
2007
195views more  BMCBI 2007»
15 years 6 months ago
NeuroTerrain - a client-server system for browsing 3D biomedical image data sets
Background: Three dimensional biomedical image sets are becoming ubiquitous, along with the canonical atlases providing the necessary spatial context for analysis. To make full us...
Carl Gustafson, William J. Bug, Jonathan Nissanov
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
16 years 21 days ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi