This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (...
We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
We present a novel unsupervised learning scheme that simultaneously clusters variables of several types (e.g., documents, words and authors) based on pairwise interactions between...
When information services are organized to provide some composed functionality, their interactions can be formally represented as workflows. Traditionally, workflows are executed...
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...