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IPPS
2005
IEEE
15 years 9 months ago
Improvement of Power-Performance Efficiency for High-End Computing
Left unchecked, the fundamental drive to increase peak performance using tens of thousands of power hungry components will lead to intolerable operating costs and failure rates. R...
Rong Ge, Xizhou Feng, Kirk W. Cameron
HOTOS
1999
IEEE
15 years 8 months ago
Xenoservers: Accountable Execution of Untrusted Programs
Many networked applications could benefit from executing closer to the data or services with which they interact. By doing this they may be able to circumvent long communication l...
Dickon Reed, Ian Pratt, Paul Menage, Stephen Early...
124
Voted
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 9 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
110
Voted
ICAT
2003
IEEE
15 years 9 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
131
Voted
JODL
2008
108views more  JODL 2008»
15 years 3 months ago
DelosDLMS
DelosDLMS is a prototype of a next-generation Digital Library (DL) management system. It is the result of integrating various specialized DL services provided by partners of the D...
Yannis E. Ioannidis, Diego Milano, Hans-Jörg ...