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» Interactive Dynamics for Large Virtual Reality Applications
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SIGGRAPH
1998
ACM
15 years 2 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
VCIP
2003
145views Communications» more  VCIP 2003»
14 years 11 months ago
Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation
This paper presents a novel method for virtual view generation that allows viewers to y through in a real soccer scene. A soccer match is captured by multiple cameras at a stadiu...
Naho Inamoto, Hideo Saito
RAID
2007
Springer
15 years 4 months ago
"Out-of-the-Box" Monitoring of VM-Based High-Interaction Honeypots
Honeypot has been an invaluable tool for the detection and analysis of network-based attacks by either human intruders or automated malware in the wild. The insights obtained by de...
Xuxian Jiang, Xinyuan Wang
MABS
2000
Springer
15 years 1 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson
TVCG
2012
215views Hardware» more  TVCG 2012»
13 years 8 days ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...