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SIGGRAPH
1999
ACM
15 years 1 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
DATE
2004
IEEE
129views Hardware» more  DATE 2004»
15 years 1 months ago
Modeling Shared Resource Contention Using a Hybrid Simulation/Analytical Approach
Future Systems-on-Chips will include multiple heterogeneous processing units, with complex data-dependent shared resource access patterns dictating the performance of a design. Cu...
Alex Bobrek, Joshua J. Pieper, Jeffrey E. Nelson, ...
84
Voted
TOG
2008
145views more  TOG 2008»
14 years 9 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
ENTCS
2010
97views more  ENTCS 2010»
14 years 7 months ago
A Framework for Modelling and Simulating Networks of Cells
Several complex biological phenomena are to be modelled in terms of a large and dynamic network of compartments, where the interplay between inter-compartment and intra-compartmen...
Sara Montagna, Mirko Viroli
VISUALIZATION
2005
IEEE
15 years 3 months ago
Opening the Can of Worms: An Exploration Tool for Vortical Flows
Gaining a comprehensive understanding of turbulent flows still poses one of the great challenges in fluid dynamics. A wellestablished approach to advance this research is the an...
Simon Stegmaier, Ulrich Rist, Thomas Ertl