We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Lighting design in computer graphics is essentially not a random process but one driven by both a technical and aesthetic appreciation of lighting. In some applications, the result...
Hai Nam Ha, Christophe Lino, Marc Christie, Patric...
This paper presents a first prototype of an interactive 3D reconstruction system for modeling urban scenes. An Augmented Reality scout is a person who is equipped with an ultra-m...
Bernhard Reitinger, Christopher Zach, Dieter Schma...
In this paper we describe an interactive video object segmentation tool developed in the framework of the ACTSAC098 MOMUSYS project. The Video Object Generator with User Environme...
This paper presents an interactive video visualization technique called video cubism. With this technique, video data is considered to be a block of three dimensional data where f...