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SIGGRAPH
1993
ACM
15 years 2 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
SG
2010
Springer
14 years 7 months ago
An Interactive Interface for Lighting-by-Example
Lighting design in computer graphics is essentially not a random process but one driven by both a technical and aesthetic appreciation of lighting. In some applications, the result...
Hai Nam Ha, Christophe Lino, Marc Christie, Patric...
VR
2007
IEEE
202views Virtual Reality» more  VR 2007»
15 years 4 months ago
Augmented Reality Scouting for Interactive 3D Reconstruction
This paper presents a first prototype of an interactive 3D reconstruction system for modeling urban scenes. An Augmented Reality scout is a person who is equipped with an ultra-m...
Bernhard Reitinger, Christopher Zach, Dieter Schma...
ICIP
1999
IEEE
15 years 11 months ago
A Video Object Generation Tool Allowing Friendly User Interaction
In this paper we describe an interactive video object segmentation tool developed in the framework of the ACTSAC098 MOMUSYS project. The Video Object Generator with User Environme...
Beatriz Marcotegui, Ferran Marqués, Francis...
NPIV
1999
ACM
141views Visualization» more  NPIV 1999»
15 years 2 months ago
Interactive Video Cubism
This paper presents an interactive video visualization technique called video cubism. With this technique, video data is considered to be a block of three dimensional data where f...
Sidney Fels, Kenji Mase