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119
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EGH
2003
Springer
15 years 8 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
158
Voted
VIS
2008
IEEE
233views Visualization» more  VIS 2008»
16 years 4 months ago
Smoke Surfaces: An Interactive Flow Visualization Technique Inspired by Real-World Flow Experiments
Smoke rendering is a standard technique for flow visualization. Most approaches are based on a volumetric, particle based, or image based representation of the smoke. This paper in...
Wolfram von Funck, Tino Weinkauf, Holger Theisel...
150
Voted
ICPR
2006
IEEE
16 years 4 months ago
Real-Time 3D Articulated Pose Tracking using Particle Filters Interacting through Belief Propagation
This article proposes a new statistical model for fast 3D articulated body tracking, similar to the loose-limbed model, but where inter-frame coherence is taken into account by us...
Olivier Bernier
ICPR
2006
IEEE
16 years 4 months ago
Motion-Based Handwriting Recognition for Mobile Interaction
This paper presents a new interaction technique for camera-enabled mobile devices. The handheld device can be used for writing just by moving the device. In our method, interframe...
Janne Heikkilä, Jari Hannuksela, Pekka Sangi
130
Voted
SMI
2006
IEEE
122views Image Analysis» more  SMI 2006»
15 years 9 months ago
A Constrained Least Squares Approach to Interactive Mesh Deformation
In this paper, we propose a constrained least squares approach for stably computing Laplacian deformation with strict positional constraints. In the existing work on Laplacian def...
Yasuhiro Yoshioka, Hiroshi Masuda, Yoshiyuki Furuk...