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CGF
2008
144views more  CGF 2008»
14 years 10 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
PSYCHNOLOGY
2008
97views more  PSYCHNOLOGY 2008»
14 years 9 months ago
Being Inside the Quantum Atom
This article explores the possibility of using dynamic Educational Virtual Environments (EVEs) for helping students with limited background in physics and mathematics to deeply un...
Assimina M. Kontogeorgiou, Joan Bellou, Tassos A. ...
TOG
2008
120views more  TOG 2008»
14 years 9 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
ICIP
2010
IEEE
14 years 8 months ago
Stereoscopic content production of complex dynamic scenes using a wide-baseline monoscopic camera set-up
Conventional stereoscopic video content production requires use of dedicated stereo camera rigs which is both costly and lacking video editing flexibility. In this paper, we propo...
Jean-Yves Guillemaut, Muhammad Sarim, Adrian Hilto...
ICIP
2010
IEEE
14 years 8 months ago
Objective quality analysis for free-viewpoint DIBR
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive feature of the rapidly developing 3DTV media. In recent years, significant research h...
Luat Do, Svitlana Zinger, Peter H. N. de With