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115
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CGF
2010
181views more  CGF 2010»
14 years 9 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche
ICIP
2010
IEEE
14 years 8 months ago
Real-time 3D reconstruction and pose estimation for human motion analysis
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
Holger Graf, Sang Min Yoon, Cornelius Malerczyk
HCI
2009
14 years 8 months ago
Computer-Assisted Lip Reading Recognition for Hearing Impaired
Within the communication process of human beings, the speaker's facial expression and lip-shape movement contains extremely rich language information. The hearing impaired, a...
Yun-Long Lay, Hui-Jen Yang, Chern-Sheng Lin
HCI
2009
14 years 8 months ago
Study of Feature Values for Subjective Classification of Music
: In this research, we analyze how the sound and music relate to humans from the aspect of Kansei engineering. We analyze what features of the sound humans pay attention and how hu...
Masashi Murakami, Toshikazu Kato
102
Voted
CVPR
2012
IEEE
13 years 19 days ago
Locality-constrained and spatially regularized coding for scene categorization
Improving coding and spatial pooling for bag-of-words based feature design have gained a lot of attention in recent works addressing object recognition and scene classification. ...
Aymen Shabou, Hervé Le Borgne