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SIGGRAPH
1996
ACM
15 years 2 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
AFRIGRAPH
2007
ACM
15 years 1 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...
3DPVT
2004
IEEE
177views Visualization» more  3DPVT 2004»
15 years 1 months ago
Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization
Archaeology is a destructive process in which accurate and detailed recording of a site is imperative. As a site is exposed, documentation is required in order to recreate and und...
Peter K. Allen, Steven Feiner, Alejandro Troccoli,...
DAGM
2006
Springer
15 years 1 months ago
Integrating Recognition and Reconstruction for Cognitive Traffic Scene Analysis from a Moving Vehicle
This paper presents a practical system for vision-based traffic scene analysis from a moving vehicle based on a cognitive feedback loop which integrates real-time geometry estimati...
Bastian Leibe, Nico Cornelis, Kurt Cornelis, Luc J...
ECML
2006
Springer
15 years 1 months ago
Approximate Policy Iteration for Closed-Loop Learning of Visual Tasks
Abstract. Approximate Policy Iteration (API) is a reinforcement learning paradigm that is able to solve high-dimensional, continuous control problems. We propose to exploit API for...
Sébastien Jodogne, Cyril Briquet, Justus H....