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ICECCS
1998
IEEE
168views Hardware» more  ICECCS 1998»
15 years 8 months ago
The Architecture Tradeoff Analysis Method
This paper presents the Architecture Tradeoff Analysis Method (ATAM), a structured technique for understanding the tradeoffs inherent in design. This method was developed to provi...
Rick Kazman, Mark H. Klein, Mario Barbacci, Thomas...
CASES
2003
ACM
15 years 9 months ago
Graphical user interface energy characterization for handheld computers
A significant fraction of the software and resource usage of a modern handheld computer is devoted to its graphical user interface (GUI). Moreover, GUIs are direct users of the d...
Lin Zhong, Niraj K. Jha
135
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ICSE
2005
IEEE-ACM
16 years 4 months ago
Object naming analysis for reverse-engineered sequence diagrams
UML sequence diagrams are commonly used to represent object interactions in software systems. This work considers the problem of extracting UML sequence diagrams from existing cod...
Atanas Rountev, Beth Harkness Connell
ACMACE
2005
ACM
15 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
HICSS
2006
IEEE
151views Biometrics» more  HICSS 2006»
15 years 10 months ago
Project Progress Tracking Template - Using a Repeatable GSS Process to Facilitate Project Process Management
This article presents the findings of an action research study in which a repeatable GSS (Group Support System) process was adopted by project teams to track their progress. The r...
Fang Chen, Robert O. Briggs, Gail Corbitt, Jay F. ...