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ICCV
2007
IEEE
16 years 4 months ago
 A Component Based Deformable Model for Generalized Face Alignment
This paper presents a component based deformable model for generalized face alignment, in which a novel bistage statistical framework is proposed to account for both local and g...
Yuchi Huang, Qingshan Liu, Dimitris Metaxas
RT
2004
Springer
15 years 2 months ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
SIGGRAPH
1989
ACM
15 years 1 months ago
A general two-pass method integrating specular and diffuse reflection
We analyse some recent approaches to the global illumination problem by introducing the corresponding reflection operators, and we demonstrate the advantages of a two-pass method....
François X. Sillion, Claude Puech
CGF
2008
141views more  CGF 2008»
14 years 9 months ago
Accelerating Ray Tracing using Constrained Tetrahedralizations
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization ...
Ares Lagae, Philip Dutré
EGITALY
2006
14 years 10 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...