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AAAI
2007
15 years 9 months ago
Representative Explanations for Over-Constrained Problems
In many interactive decision making scenarios there is often no solution that satisfies all of the user’s preferences. The decision process can be helped by providing explanati...
Barry O'Sullivan, Alexandre Papadopoulos, Boi Falt...
AIIDE
2007
15 years 9 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
212
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AIIDE
2008
15 years 9 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
WSC
2007
15 years 9 months ago
Multiscale models of bacterial populations
We present a hybrid model of the interactions within (multiple-species) populations of bacteria in a developing biofilm which integrates continuum models of population processes ...
Michael Lees, Brian Logan, John King
169
Voted
WSC
2008
15 years 9 months ago
Multi-resolution spatial simulation for molecular crowding
Spatial phenomena attract increasingly interest in computational biology. Molecular crowding, i.e. a dense population of macromolecules, is known to have a significant impact on t...
Matthias Jeschke, Adelinde M. Uhrmacher
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