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FPLAY
2008
15 years 8 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
GRAPHICSINTERFACE
2007
15 years 8 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
AAAI
2006
15 years 8 months ago
Contract Enactment in Virtual Organizations: A Commitment-Based Approach
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...
Yathiraj B. Udupi, Munindar P. Singh
MC
2001
116views Computer Science» more  MC 2001»
15 years 8 months ago
Emotions and Multimodal Interface-Agents: A Sociological View
Designing human-computer interfaces that are easy and intuitive to use is important for the use of computer technology in general. Due to the growing complexity of information sys...
Daniel Moldt, Christian von Scheve
AAAI
2000
15 years 8 months ago
Human-Guided Simple Search
Scheduling, routing, and layout tasks are examples of hard operations-research problems that have broad application in industry. Typical algorithms for these problems combine some...
David Anderson, Emily Anderson, Neal Lesh, Joe Mar...
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