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DIGRA
2005
Springer
15 years 12 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
MHCI
2005
Springer
15 years 12 months ago
Telelogs: a social communication space for urban environments
This paper presents a novel idea for a system known as Telelogs. Utilizing the ubiquity of mobile devices, Telelogs functions as a service by which individuals in an urban environ...
Brian Davis, Karrie Karahalios
MHCI
2005
Springer
15 years 12 months ago
Understanding the role of image recognition in mobile tour guides
Users of mobile tour guides often express a strong desire for the system to be able to provide information on arbitrary objects they encounter during their visit – akin to point...
Nigel Davies, Keith Cheverst, Alan J. Dix, Andre H...
ACMACE
2004
ACM
15 years 12 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
221
Voted
CF
2004
ACM
15 years 12 months ago
An architectural framework and a middleware for cooperating smart components
In a future networked physical world, a myriad of smart sensors and actuators assess and control aspects of their environments and autonomously act in response to it. Examples ran...
Antonio Casimiro, Jörg Kaiser, Paulo Ver&iacu...
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