Sciweavers

14347 search results - page 2398 / 2870
» Interactive Granular Computing
Sort
View
161
Voted
ICIAP
2005
ACM
15 years 10 months ago
Real-Time 3D Hand Shape Estimation Based on Inverse Kinematics and Physical Constraints
We are researching for real-time hand shape estimation, which we are going to apply to user interface and interactive applications. We have employed a computer vision approach, sin...
Ryuji Fujiki, Daisaku Arita, Rin-ichiro Taniguchi
ICS
2005
Tsinghua U.
15 years 10 months ago
Multigrain parallel Delaunay Mesh generation: challenges and opportunities for multithreaded architectures
Given the importance of parallel mesh generation in large-scale scientific applications and the proliferation of multilevel SMTbased architectures, it is imperative to obtain ins...
Christos D. Antonopoulos, Xiaoning Ding, Andrey N....
INTETAIN
2005
Springer
15 years 10 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
KIVS
2005
Springer
15 years 10 months ago
The FOKUS Open SIP AS - A Service Platform for NGN
: Evolutionary, a Next Generation Network (NGN) is a significant improvement of a successfully existing network. The third Generation Partnership Project (3GPP) aimed to merge two ...
Elmar Fasel, Karsten Knuettel, Thomas Magedanz
LOCA
2005
Springer
15 years 10 months ago
Context Modelling and Management in Ambient-Aware Pervasive Environments
Services in pervasive computing systems must evolve so that they become minimally intrusive and exhibit inherent proactiveness and dynamic adaptability to the current conditions, u...
Maria Strimpakou, Ioanna Roussaki, Carsten Pils, M...
« Prev « First page 2398 / 2870 Last » Next »