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CGA
2011
14 years 8 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
GRAPHICSINTERFACE
2011
14 years 8 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
GRAPHICSINTERFACE
2011
14 years 8 months ago
AppMap: exploring user interface visualizations
In traditional graphical user interfaces, the majority of UI elements are hidden to the user in the default view. Application designers and users desire more space for their appli...
Michael Rooke, Tovi Grossman, George W. Fitzmauric...
ICS
2011
Tsinghua U.
14 years 8 months ago
Predictive coordination of multiple on-chip resources for chip multiprocessors
Efficient on-chip resource management is crucial for Chip Multiprocessors (CMP) to achieve high resource utilization and enforce system-level performance objectives. Existing mul...
Jian Chen, Lizy Kurian John
SAC
2011
ACM
14 years 7 months ago
Understanding and improving Wikipedia article discussion spaces
Wikipedia’s article discussion spaces (“Talk pages”) form a large and growing proportion of the encyclopedia, used for collaboration and article improvement. So far there is...
Jodi Schneider, Alexandre Passant, John G. Breslin
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