User profiles on today's social networking sites support only a small set of predefined questions. We report on an alternative way for users to richly describe themselves, by...
Casey Dugan, Werner Geyer, Michael J. Muller, Joan...
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
This paper describes an ethnographic study conducted to explore the possibilities for future design and development of technological support for trauma teams. We videotaped 10 tra...
Aleksandra Sarcevic, Ivan Marsic, Michael E. Lesk,...
Emotion is central to human interactions, and automatic detection could enhance our experience with technologies. We investigate the linguistic expression of fine-grained emotion ...
Alastair J. Gill, Robert M. French, Darren Gergle,...
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...