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128
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NIPS
1993
15 years 4 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
VMV
2007
219views Visualization» more  VMV 2007»
15 years 4 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
VMV
2007
186views Visualization» more  VMV 2007»
15 years 4 months ago
Sketch Based Image Deformation
We present an image editing tool that allows to deform and composite image regions using an intuitive sketch-based interface. Users simply draw the outline of the source image reg...
Mathias Eitz, Olga Sorkine, Marc Alexa
104
Voted
WCE
2007
15 years 4 months ago
Modeling and Analysis of an Elastic Compound Strut in Axial Compression
— This paper presents an analytical model for calculating the deformation behavior of an elastic, composite strut comprising any number of materials, which are represented by an ...
Joshua R. Omer
WCE
2007
15 years 4 months ago
A Patch-by-Patch Shape Matching Procedure for Rigid Body Docking
Abstract—Docking simulates molecular interactions. Protein - protein docking, owing to the sizes of molecules, is a very challenging problem. As the number of degrees of freedom ...
Vipin K. Tripathi
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