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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 7 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
SIGGRAPH
1992
ACM
15 years 7 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Greg Turk
BIRTHDAY
2007
Springer
15 years 7 months ago
Deriving Specifications for Systems That Are Connected to the Physical World
Well understood methods exist for developing programs from formal specifications. Not only do such methods offer a precise check that certain sorts of deviations from their specifi...
Cliff B. Jones, Ian J. Hayes, Michael A. Jackson
CSE
2009
IEEE
15 years 7 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
PERCOM
2010
ACM
15 years 6 months ago
Negotiate power and performance in the reality of RFID systems
—Recent years have witnessed the wide adoption of the RFID technology in many important application domains including logistics, inventory, retailing, public transportation, and ...
Xunteng Xu, Lin Gu, Jianping Wang, Guoliang Xing
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