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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
EMSOFT
2001
Springer
15 years 2 months ago
Adaptive and Reflective Middleware for Distributed Real-Time and Embedded Systems
Software has become strategic to developing effective distributed real-time and embedded (DRE) systems. Next-generation DRE systems, such as total ship computing environments, coo...
Douglas C. Schmidt
CMC
1998
Springer
15 years 1 months ago
The IntelliMedia WorkBench - An Environment for Building Multimodal Systems
Abstract. Intelligent MultiMedia (IntelliMedia) focuses on the computer processing and understanding of signal and symbol input from at least speech, text and visual images in term...
Tom Brøndsted, Paul Dalsgaard, Lars Bo Lars...
GIS
2008
ACM
15 years 10 months ago
Sharing and exploring sensor streams over geocentric interfaces
We present SenseWeb, an open and scalable infrastructure for sharing and geocentric exploration of sensor data streams. SenseWeb allows sensor owners to share data streams across ...
Liqian Luo, Aman Kansal, Suman Nath, Feng Zhao
HT
2005
ACM
15 years 3 months ago
From the writable web to global editability
The technical and competence requirements for writing content on the web is still one of the major factors that widens the gap between authors and readers. Although tools that sup...
Angelo Di Iorio, Fabio Vitali