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ECTEL
2011
Springer
13 years 9 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
NORDICHI
2004
ACM
15 years 3 months ago
Identifying and selecting users for user-centered design
It is critical to the success of a system that appropriate and representative users are involved in the development work. However, the process of identifying and selecting users h...
Sari Kujala, Marjo Kauppinen
CHI
2008
ACM
14 years 11 months ago
Cross-channel mobile social software: an empirical study
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system sup...
Clint Heyer, Margot Brereton, Stephen Viller
66
Voted
CHI
2009
ACM
15 years 10 months ago
Dynamic mapping of physical controls for tabletop groupware
Multi-touch interactions are a promising means of control for interactive tabletops. However, a lack of precision and tactile feedback makes multi-touch controls a poor fit for ta...
Rebecca Fiebrink, Dan Morris, Meredith Ringel Morr...
75
Voted
CHI
2010
ACM
15 years 4 months ago
Generating default privacy policies for online social networks
Default privacy policies have a significant impact on the overall dynamics and success of online social networks, as users tend to keep their initial privacy policies. In this wor...
Eran Toch, Norman M. Sadeh, Jason I. Hong