This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
We present a semi-interactive system for advanced video processing and editing. The basic idea is to partially recover planar regions in object space and to exploit this minimal p...
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are p...
Clara Baracchini, Antonio Brogi, Marco Callieri, L...
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...