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» Interactive Learning Using Manifold Geometry
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129
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CVPR
2007
IEEE
16 years 3 months ago
Differential Camera Tracking through Linearizing the Local Appearance Manifold
The appearance of a scene is a function of the scene contents, the lighting, and the camera pose. A set of n-pixel images of a non-degenerate scene captured from different perspec...
Hua Yang, Marc Pollefeys, Greg Welch, Jan-Michael ...
138
Voted
CVPR
2009
IEEE
16 years 8 months ago
Locally Time-Invariant models of Human Activities using Trajectories on the Grassmanian
Human activity analysis is an important problem in computer vision with applications in surveillance and summarization and indexing of consumer content. Complex human activities...
Pavan Turaga, Rama Chellappa
139
Voted
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
16 years 2 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
135
Voted
CIKM
2007
Springer
15 years 7 months ago
Utilizing a geometry of context for enhanced implicit feedback
Implicit feedback algorithms utilize interaction between searchers and search systems to learn more about users’ needs and interests than expressed in query statements alone. Th...
Massimo Melucci, Ryen W. White
92
Voted
ICML
2010
IEEE
15 years 2 months ago
Improved Local Coordinate Coding using Local Tangents
Local Coordinate Coding (LCC), introduced in (Yu et al., 2009), is a high dimensional nonlinear learning method that explicitly takes advantage of the geometric structure of the d...
Kai Yu, Tong Zhang