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CANDC
2007
ACM
15 years 8 months ago
Software for systematic and imaginative exploration
This paper describes a software system that has been designed to enhance individual creativity. It was once thought that the era of information visualization would empower people ...
Daryl H. Hepting
AIIDE
2006
15 years 5 months ago
Using Natural Language to Manage NPC Dialog
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...
Gary Kacmarcik
GIS
2007
ACM
16 years 5 months ago
Where were we: communities for sharing space-time trails
We consider trails to be a document type of growing importance, authored in abundance as locative technologies become embedded in mobile devices carried by billions of humans. As ...
Scott Counts, Marc Smith
ACMDIS
2006
ACM
15 years 10 months ago
Popcorn: the personal knowledge base
People often use powerful tools to manage the documents they encounter, but very rarely to store the mental knowledge they glean from those documents. Popcorn is a personal knowle...
Stephen Davies, Scotty Allen, Jon Raphaelson, Emil...
AIED
2005
Springer
15 years 10 months ago
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Educational content developers, including AIED developers, traditionally make a distinction between formative evaluation and summative evaluation of learning materials. Although th...
W. Lewis Johnson, Carole R. Beal