The general problem of visualizing “family trees”, or genealogical graphs, in 2D, is considered. A graph theoretic analysis is given, which identifies why genealogical graphs...
Abstract. Girard’s Geometry of Interaction (GoI) develops a mathematical framework for modelling the dynamics of cut-elimination. We introduce a typed version of GoI, called Mult...
This paper presents an application for semiautomatic repositioning of bone fractures that allows the merging of several fragments. This application has been developed with regard ...
Michael Scheuering, Christof Rezk-Salama, Christia...
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Conventional plotting programs adopt techniques such as adaptive sampling to approximate, but not to guarantee, correctness and completeness in graphing functions. Moreover, implic...