We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
When designing automated systems that make decisions about when to allow or deny interruptions, the methods of professional interruption mediators are an important source of infor...
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
This paper challenges user interface paradigms for mobile devices, by using the technical classification of augmented reality interfaces as a ‘thinking tool’ to develop ideas ...
The growing complexity of Virtual Reality simulations and the inclusion of a greater range and number of events and interactions in such simulations precipitates the need for the ...