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SI3D
2003
ACM
15 years 10 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
EICS
2010
ACM
15 years 10 months ago
Collaboratively maintaining semantic consistency of heterogeneous concepts towards a common concept set
In e-business, creating a common concept set for business integration, interoperation and interaction has to consider the heterogeneity reality of different interpretations from m...
Jingzhi Guo, Iok Ham Lam, Chun Chan, Guangyi Xiao
ISWC
2002
IEEE
15 years 10 months ago
Retinal Displays
Currently available screen and retinal head mounted displays have insufficient field of view to fully exploit many virtual and augmented reality applications. Screen based display...
Thomas A. Furness III
VISUALIZATION
2002
IEEE
15 years 10 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
NOSSDAV
2010
Springer
15 years 10 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker