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SI3D
1997
ACM
15 years 9 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
CHI
2007
ACM
15 years 9 months ago
Social responses to virtual humans: implications for future interface design
Do human-human social interactions carry over to humanvirtual human social interactions? How does this affect future interface designers? We replicated classical tests of social i...
Catherine A. Zanbaka, Amy Catherine Ulinski, Paula...
145
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NIPS
1997
15 years 6 months ago
Minimax and Hamiltonian Dynamics of Excitatory-Inhibitory Networks
A Lyapunov function for excitatory-inhibitory networks is constructed. The construction assumes symmetric interactions within excitatory and inhibitory populations of neurons, and...
H. Sebastian Seung, Tom J. Richardson, J. C. Lagar...
ATAL
2010
Springer
15 years 6 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
INTERNET
2010
141views more  INTERNET 2010»
15 years 3 months ago
Computing for Human Experience: Semantics-Empowered Sensors, Services, and Social Computing on the Ubiquitous Web
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...
Amit Sheth