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ETS
2002
IEEE
90views Hardware» more  ETS 2002»
14 years 9 months ago
Learning to look: real and virtual artifacts
This article presents a case study that investigates the effectiveness of virtual artifacts in the teaching of classical art to first-year university students. It was expected tha...
Janet Rountree, William Wong, Robert Hannah
DIGRA
2003
Springer
15 years 2 months ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 1 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
CHI
2005
ACM
15 years 10 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
HAPTICS
2009
IEEE
15 years 4 months ago
The role of item fixation in haptic search
Myrthe A. Plaisier, Irene A. Kuling, Wouter M. Ber...