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UAIS
2002
105views more  UAIS 2002»
14 years 9 months ago
Assessing continuity and compatibility in augmented reality systems
Integrating computer-based information into the real world of the user, is becoming a crucial challenge for the designers of interactive systems. The Augmented Reality (AR) paradig...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
NPIV
1999
ACM
153views Visualization» more  NPIV 1999»
15 years 2 months ago
Exploration of Large Image Collections Using Virtual Reality Devices
An image browser for the exploration of image collections is described. The approach taken is to utilize VR input devices to develop more intuitive interaction metaphors that allo...
Robert van Liere, Wim C. de Leeuw
IJVR
2007
124views more  IJVR 2007»
14 years 9 months ago
Multi-party Conversation for Mixed Reality
—The interactive scenarios realized in the two prototypes of Virtual Human require an approach that allows humans and virtual characters to interact naturally and flexibly. In th...
Markus Löckelt, Norbert Pfleger, Norbert Reit...
ICMCS
2007
IEEE
134views Multimedia» more  ICMCS 2007»
15 years 4 months ago
Retrieving and Exploiting Hand's Orientation in Tabletop Interaction
Large displays and hand gestures can be combined to augment the traditional desktop paradigm, allowing for multiple co-located users to interact simultaneously with a single compu...
João Carreira, Paulo Peixoto
ICAT
2003
IEEE
15 years 3 months ago
ARKB: 3D vision-based Augmented Reality Keyboard
In this paper, we propose a wearable 3D Augmented Reality Keyboard (ARKB) which enables a user to type text or control CG objects without using conventional interfaces, such as ke...
Minkyung Lee, Woontack Woo