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ACMACE
2011
ACM
13 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
MOBILITY
2009
ACM
15 years 4 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
TVCG
2008
126views more  TVCG 2008»
14 years 9 months ago
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging techn...
Joseph L. Gabbard, J. Edward Swan II
CHI
2008
ACM
15 years 10 months ago
Acceptance of augmented reality instructions in a real work setting
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
Björn J. E. Johansson, Susanna Nilsson
CHI
2001
ACM
15 years 10 months ago
Orchestrating a mixed reality performance
A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players' engagement in an interactive experienc...
Boriana Koleva, Chris Greenhalgh, Christian Heath,...