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2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 2 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
ICAT
2007
IEEE
15 years 1 months ago
Direct-Projected AR Based Interactive User Interface for Medical Surgery
In the field of computer aided surgery, augmented reality (AR) technology has been successfully used for enhancing accuracy of surgery and making surgeons convenient by visually a...
Byung-Kuk Seo, Moon-Hyun Lee, Hanhoon Park, Jong-I...
EUROMED
2010
14 years 8 months ago
Interactive Itinerary of Heritage Houses in Beirut: Walking Back to the Future
Abstract. The aim of this project paper is to explore the opportunities and challenges of using ICT in the understanding, representation, preservation, management, interpretation o...
Nada El-Khoury, Giovanni De Paoli
ISMAR
2003
IEEE
15 years 3 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
IUI
2000
ACM
15 years 2 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...