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VR
2002
IEEE
100views Virtual Reality» more  VR 2002»
15 years 4 months ago
Efficient Manipulation of Object Groups in Virtual Environments
In this paper, we describe simple techniques for object group manipulation, an important operation in user interaction with a Virtual Environment. All presented manipulation techn...
Wolfgang Stürzlinger, Graham Smith
SERVICES
2008
130views more  SERVICES 2008»
15 years 1 months ago
Composition of Interactive Web Services Based on Controller Synthesis
an abstract form of service composition where Web services are represented as nondeterministic communicating automata. Considering the case in which communication is done via chan...
Philippe Balbiani, Fahima Cheikh, Guillaume Feuill...
VR
2007
IEEE
191views Virtual Reality» more  VR 2007»
15 years 6 months ago
A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in...
Robert Kooima, Tom Peterka, Javier Girado, Jinghua...
IJVR
2008
158views more  IJVR 2008»
14 years 12 months ago
How and Why Affordable Virtual Reality Shapes the Future of Education
This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
Barnabas Takacs
ACMACE
2005
ACM
15 years 5 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...