Sciweavers

192 search results - page 28 / 39
» Interactive Modeling of Tree Bark
Sort
View
AAAI
1993
14 years 11 months ago
A Method for Development of Dialogue Managers for Natural Language Interfaces
This paper describes a method for the development of dialogue managers for natural language interfaces. A dialogue manager is presented designed on the basis of both a theoretical...
Arne Jönsson
CDVE
2007
Springer
124views Visualization» more  CDVE 2007»
15 years 3 months ago
"Integrare", a Collaborative Environment for Behavior-Oriented Design
In order to build complex, large-scale, dependable systems it is necessary to use a development environment with an integrated set of capabilities that supports editing and formal...
Lian Wen, Robert Colvin, Kai Lin, John Seagrott, N...
CGI
2000
IEEE
15 years 2 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 2 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
OOPSLA
2009
Springer
15 years 4 months ago
Coherent reaction
Side effects are both the essence and bane of imperative programming. The programmer must carefully coordinate actions to manage their side effects upon each other. Such coordinat...
Jonathan Edwards