We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
This paper describes a physically precise spine model and its application to estimate three dimensional spine posture from the frontal and lateral views of a human body taken by t...
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
Recognizing humans, estimating their pose and segmenting their body parts are key to high-level image understanding. Because humans are highly articulated, the range of deformation...