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» Interactive Modelling of MPEG-4 Deformable Human Body Models
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SIBGRAPI
2007
IEEE
15 years 3 months ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
MVA
2002
118views Computer Vision» more  MVA 2002»
14 years 9 months ago
Human Spine Posture Estimation from 2D Frontal and Lateral Views Using 3D Physically Precise Spine Model
This paper describes a physically precise spine model and its application to estimate three dimensional spine posture from the frontal and lateral views of a human body taken by t...
Daisuke Furukawa, Kensaku Mori, Yasuhito Suenaga
VRST
2005
ACM
15 years 3 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
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WSCG
2003
219views more  WSCG 2003»
14 years 11 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
EMMCVPR
2007
Springer
15 years 3 months ago
Bottom-Up Recognition and Parsing of the Human Body
Recognizing humans, estimating their pose and segmenting their body parts are key to high-level image understanding. Because humans are highly articulated, the range of deformation...
Praveen Srinivasan, Jianbo Shi