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» Interactive Modelling of MPEG-4 Deformable Human Body Models
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PAMI
2006
188views more  PAMI 2006»
14 years 9 months ago
Recovering 3D Human Body Configurations Using Shape Contexts
The problem we consider in this paper is to take a single two-dimensional image containing a human figure, locate the joint positions, and use these to estimate the body configura...
Greg Mori, Jitendra Malik
HAPTICS
2008
IEEE
14 years 10 months ago
Surface Contact Interaction with Dynamically Deformable Object Using Impulse-Based Approach
In our previous study, a method that allows dynamic interaction with an elastic object, which is called impulse response deformation model, has been proposed. An advantage of the m...
Kazuyoshi Tagawa, Koichi Hirota, Michitaka Hirose
AVSS
2006
IEEE
15 years 3 months ago
3D Human Motion Analysis in Monocular Video Techniques and Challenges
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
Cristian Sminchisescu
ECCV
2008
Springer
15 years 11 months ago
Multiple Tree Models for Occlusion and Spatial Constraints in Human Pose Estimation
Abstract. Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture...
Greg Mori, Yang Wang 0003
PG
2003
IEEE
15 years 2 months ago
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...