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» Interactive Modelling of MPEG-4 Deformable Human Body Models
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ACMACE
2005
ACM
15 years 3 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
DOCENG
2003
ACM
15 years 2 months ago
Structuring interactive TV documents
Interactive video technology is meant to support user-interaction with video in scene objects associated with navigation in video segments and access to text-based metadata. Inter...
Rudinei Goularte, Edson dos Santos Moreira, Maria ...
AMDO
2008
Springer
14 years 11 months ago
Accurate Human Motion Capture Using an Ergonomics-Based Anthropometric Human Model
Abstract. In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was ...
Jan Bandouch, Florian Engstler, Michael Beetz
CVIU
2006
158views more  CVIU 2006»
14 years 9 months ago
Sequential mean field variational analysis of structured deformable shapes
A novel approach is proposed to analyzing and tracking the motion of structured deformable shapes, which consist of multiple correlated deformable subparts. Since this problem is ...
Gang Hua, Ying Wu
TOG
2002
130views more  TOG 2002»
14 years 9 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai