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» Interactive Modelling of MPEG-4 Deformable Human Body Models
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HCI
2009
14 years 7 months ago
Methods for Quantifying Emotion-Related Gait Kinematics
Quantitative models of whole body expressive movement can be developed by combining methods form biomechanics, psychology, and statistics. The purpose of this paper was to use moti...
Elizabeth A. Crane, Melissa Gross, Ed Rothman
TEDU
2011
243views Education» more  TEDU 2011»
14 years 4 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
15 years 3 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
PG
2000
IEEE
15 years 2 months ago
Interactive Simulation of Surgical Cuts
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...
Daniel Bielser, Markus H. Gross
VRST
2003
ACM
15 years 2 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...