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» Interactive Modelling of MPEG-4 Deformable Human Body Models
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ACMACE
2009
ACM
15 years 28 days ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
AI50
2006
15 years 1 months ago
The iCub  Cognitive Humanoid Robot: An Open-System Research Platform for Enactive Cognition
Abstract. This paper describes a multi-disciplinary initiative to promote collaborative research in enactive artificial cognitive systems by developing the iCub : a open-systems 53...
Giulio Sandini, Giorgio Metta, David Vernon
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 1 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
WSDM
2012
ACM
301views Data Mining» more  WSDM 2012»
13 years 5 months ago
Learning evolving and emerging topics in social media: a dynamic nmf approach with temporal regularization
As massive repositories of real-time human commentary, social media platforms have arguably evolved far beyond passive facilitation of online social interactions. Rapid analysis o...
Ankan Saha, Vikas Sindhwani
CORR
2008
Springer
88views Education» more  CORR 2008»
14 years 9 months ago
Framework for Dynamic Evaluation of Muscle Fatigue in Manual Handling Work
- Muscle fatigue is defined as the point at which the muscle is no longer able to sustain the required force or work output level. The overexertion of muscle force and muscle fatig...
Liang Ma, Fouad Bennis, Damien Chablat, Wei Zhang